Editing Vinyl Creep:Featured content/Artist
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− | '''[[ | + | '''[[64 Colors]]'''<BR> |
− | + | 64 Colors is two people, Laura and Eric. Independent spirits who collaborate on illustration, graphic design, character and toy design. Sugar and caffeine keep us moving and working hard to channel our collective thoughts into solutions which keep our clients happy, our house warm and our creative souls filled with joy and happiness. | |
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− | '''[[ | + | '''[[Cometdebris]]'''<BR> |
− | + | Koji Harmon is based in Tokyo, Japan. He grew up in Los Angeles with Japanese toys such as Microman, Robocon, Ultraman, and Kamen Rider. His work ranges from zines, photography, and plush figures to hand painted soft vinyl figures. He has published a photo book, and his work has been shown at art shows throughout Japan and America. He has also contributed various toy related articles to magazines such as Pencil Fight and Super7. Koji has worked with Japanese toy makers Gargamel on several collaboration figures, including the Cometdebris exclusive Tokoji Seijin and Tokoichi Seiju figures. Currently, he is focusing his attention on toys and custom figures. | |
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− | '''[[ | + | '''[[Hugh Rose]]'''<BR> |
− | + | I am Hugh Rose, AKA DRED and I'm a member of Readers' Wives Collective, a group of artists, writers and musicians from a small island called Guernsey in the English Channel. | |
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− | '''[[ | + | '''[[Charles Rodríguez]]'''<BR> |
− | + | Charles Rodriguez is a Venezuelan toy designer. Study in the school of graphic arts Cristobal Rojas. Work 11 years as art director and 2 as creative director in Y&R Venezuela. His style includes carving, modeling and of course never put eyes to his creations. Use white and middle tones of colour. | |
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− | '''[[ | + | '''[[Cameron Tiede]]'''<BR> |
− | + | Raised in the great white north of Canada, on sugar-infested cereal, 80’s music, Peanuts comics, and classic Nintendo games Cameron Tiede has always stayed a kid. In the 90’s, he ventured down to Southern California to thaw out and attend Art Center College of Design where he studied illustration. Cameron’s signature style is infused with raw energetic characters and stimulating colour. Described as “illuminated innocence,” his work is as playful as it is honest. Currently he draws, paints and designs for himself and others. He is working on a number of limited edition art toys which are due out this year. Some of his clients have included Disney, Mattel, Nickelodeon, and Warner Brothers. His work is both exhibited and collected around the world. | |
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− | '''[[ | + | '''[[Nathan Jurevicius]]'''<BR> |
− | + | Nathan Jurevicius was born in Bordertown, Australia, in 1973. He began his art career at a very early age, hosting his first exhibition at the age of 6. Although the [[Scary Girl]] comics and art toys are Nathan's most well-known work, he has also done graphic design art for companies like [[Flying Cat]] and Nickelodeon, Scholastic Inc, The Financial Review, Penguin Books, Subaru, Comedy Central, Allen and Unwin, Fuji, MTV, The Wall Street Journal, ABC, Warner Bros. and a major commission to design the Australian mascot (Kamone) for the World Expo in Aichi, Japan. | |
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− | '''[[ | + | '''[[Brent Nolasco]]'''<BR> |
− | + | The development of my art involves constant evolution to new ideas and new forms. Progression and change are what I live for. My art gives me the opportunity to create different situations and environments from the landscapes in my mind. I like to break down and rebuild surfaces using various mixed media. Everything in my life and art intermingle into harmony for me. | |
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− | '''[[ | + | '''[[Otto Björnik]]'''<BR> |
− | + | I am more than an illustrator. I am a storyteller. My tales are a rich mixture of precious childhood memories and fairy tales. I weave together lines to celebrate the beauty and elegance of nature and human form. And sprinkled within that tapestry are touches of whimsy that bring to mind the wonderment of childhood and play. It is my way of rekindling youth with a wink and infinite mirth. An architect by training, I create works in pen and ink that are filled with intricate detail and influenced by stringent rules of design. The elements I choose often hold symbolic meaning, and I take care to piece them together like a jigsaw puzzle to tell an overall story. I have drawn millions of lines as an artist and have told many stories, from my initial scenes of houses to the Yahoo! Purplescape campaign to more experimental pieces that have won international competitions and garnered gallery exhibitions. But I still feel that I have many more stories to tell and a million more lines to draw. | |
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