Difference between revisions of "Jason Freeny"

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(Production Pieces)
 
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Jason went full time as a working artist in 2010 and can now be found hunched over his work table developing works of candy colored madness.
 
Jason went full time as a working artist in 2010 and can now be found hunched over his work table developing works of candy colored madness.
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*[http://www.moistproduction.com/Menu/index.html Moist Production]
  
 
== Designed Toy Releases ==
 
== Designed Toy Releases ==
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*[[Smart Bomb]]
 
*[[Smart Bomb]]
 
*[[Big Bird]]
 
*[[Big Bird]]
*[[Elmo]]
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*[[Hidden Dissectibles: Sesame Street]]
  
 
== Toy Series Participation ==
 
== Toy Series Participation ==
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Image:Vivelol-freeny.jpg|for Vive La Lolligag!
 
Image:Vivelol-freeny.jpg|for Vive La Lolligag!
 
</gallery>
 
</gallery>
 
== External Links ==
 
*[http://www.moistproduction.com/Menu/index.html Moist Production]
 
  
 
[[Category:Artists]]
 
[[Category:Artists]]

Latest revision as of 20:21, 13 September 2019

Biography[edit]

Jason studied Industrial Design at Pratt Institute in Brooklyn NY.

Spending most of the 90's traveling the globe as a muralist and theatrical designer, Jason joined MTV's Special Events department in 1997 as a freelance designer. While there, Jason helped design and create stage sets, props, and custom artwork for MTV Networks live events and trade productions worldwide. Jason's most recognizable contributions were his custom trophies created for MTV's "Rock-n-Jock" series and "TRL Awards" televised events.

Around that same time, through a series of hand painted, NSFW "Pin-Up" themed illustrations, Jason's personal artwork began attaining notoriety, gracing the pages of such magazines as Heavy Metal, Juxtapoz Erotica, Penthouse and Time Out New York.

In 2002, after the birth of his son, Jason surrendered his messy, toxic studio for a nursery and went digital. A year later he took a staff position as a toy designer. And while that only lasted a year, the stylistic influence these two events had on his creations is apparent, spawning a surreal mixture where innocence clashes with maturity.

Jason created his first fictional anatomy illustration in 2000 with his depiction of the mythological "Incubus". His first anatomical digital illustration in 2007 with "Pneumatic Anatomica" balloon animal anatomy and his first anatomical sculpt in 2010 with an anatomical Dunny.

Armed with a youthful, overactive imagination, Jason creates smart, intricate works that tickle the deviant intellect through a mix of hard graphics, detailed anatomy, pop iconography and wit.

Jason went full time as a working artist in 2010 and can now be found hunched over his work table developing works of candy colored madness.

Designed Toy Releases[edit]

These are toys designed by Jason.

Toy Series Participation[edit]

These are toys that Jason has lent his design skills to.

  • Target - "Self Medicated" Black, Dcon'13, 2013
  • Target - "Self Medicated" White, 100 pieces, SDCC'13, 2013
  • Qee - 36" "Tongue Tied", 36 pieces, 2011
  • Qee - 2.5" Skeleanimals Artist Series, Visible ChungKee GID, Special Edition, 2010
  • Qee - 2.5" Skeleanimals Artist Series, Visible ChungKee Black, Special Edition, 2010
  • Qee - 2.5" Skeleanimals Artist Series, 2010

Customs[edit]

These are one-off, or very limited, toys.

Images[edit]

Production Pieces[edit]

Customs[edit]